The Specialist system is cool in theory, but DICE's execution is flawed. Specialist Irish is great for locking down important chokepoints. With visuals like these, watching the chaos of 128-player matches unfold in front of your eyes is spectacular. Audio and graphics are as snazzy and impressive as ever, especially with ray tracing enabled. Lastly, the game's presentation is great overall, which is typical of DICE and its in-house Frostbite engine. I've had a blast rapidly switching between attachments to adapt to the enemy and spawning tanks in places they're not supposed to be (I've shot down several helicopters by spawning them on buildings). The former allows you to swap between your weapon attachments on the fly, while the latter provides on-demand ground vehicles airdropped to your location. I also love Battlefield 2042's Plus System and vehicle call-ins, both of which are new for the franchise. Source: Electronic Arts (Image credit: Source: Electronic Arts) Each map in 2042 has its own character and charm, and I appreciate that variety. Renewal features several dense chokepoints where defensive tactics shine, while the sandstorms of Hourglass restrict visibility and corral players into close-quarters combat. For instance, the sprawling glaciers and ice sheets of Breakaway are open and encourage lots of heavy vehicle play, while the claustrophobic mazes of shipping containers on Manifest are best conquered with lots of infantry. The game's six other maps were designed with carefully-placed sightlines and spawn zones, and each map features a distinct theme and overall design direction. In 2042, they're armored like a tank and come with multiple grenade launcher and minigun gunner positions, giving them the durability and firepower necessary to act as a mobile spawn point for teammates to use near objectives.īattlefield 2042's maps are also excellent across the board, with the sole exception being Orbital due to its overly-flat terrain and sparse layout. The developers even managed to make transport helicopters good, which is a first for Battlefield. Attack helicopters can rain destruction down with their smart rockets and 30mm gun, though it's clear that DICE has carefully designed them to be less oppressive than they were in Battlefield 4 (this goes for mobile anti-aircraft as well). Scout vehicles balance high top speed with a solid anti-personnel minigun, making them perfect for harassing enemy troops or taking your own to important locations. Tanks feel amazing to drive and even better to shoot, and their main cannons are deadlier than ever. In terms of the main Battlefield 2042 "all-out warfare" experience, which includes the returning Conquest mode, vehicle play is absolutely stellar.
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